Trainer->Character pokes->3P->AI Assume Control - This forces AI to keep control of 3P. Trainer->Character pokes->2P->AI Assume Control - This forces AI to keep control of 2P. As host you'll want to set 2 player slots to be AI driven except your own character (in this example, we'll assume you want to play Leon campaign and you play as Leon yourself). I can't remember if the game has to be set to public or not, or if private works. Clients join the host by clicking on options->network functions->join network server. To host, click on options->network functions->start network server. The host needs to have port 9950 forwarded. This can be skipped if you only ever use characters the game expects (ie, Leon in Leon campaign). Wilsonso's model patch: /thread/391/ - This is to avoid a crash when using characters in levels where they normally wouldn't be used (ie, Piers in Leon campaign). Weapons extracted: /RE6/mods/by-sectus/Weapons%20Extracted.rar - This is to avoid a crash when using weapons which normally would be available in a campaign (ie, Piers' rifle in Leon's campaign) Fluffy Manager 5000: /thread/507/ - This is the trainer letting you use more than 2 characters. I made trainer functions for doing this many years ago but I forgot the steps in actually doing it, so I'll write a short tutorial for it here so I can remember again in the future.
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